NPC Codex | Rules | Core Class NPCs | Cleric | Clerics | Vivisectionist Cleric

Vivisectionist Cleric

Super Race: human cleric 7. Cr: 6. Xp: 2,400. Alignment: LE. Size: Medium. Creature Type: Humanoid. Creature Subtype: human.
Init: +0. Senses: Perception +7. Ac: 19, touch 10, flat-footed 19 (+9 armor).
Hp: 56 (7d8+21).
Fortitude: +8. Reflex: +3. Will: +9.
Speed: 20 ft.. Melee: mwk spiked chain +7 (2d4+1). Ranged: light crossbow +5 (1d8/19–20). Special Attacks: channel negative energy 5/day (DC 17, 4d6). Strength: 12. Dexterity: 10. Constitution: 14. Intelligence: 8. Wisdom: 17. Charisma: 14.
Base Attack: +5. Cmb: +6. Cmd: 16.
Feats: Blind-Fight, Combat Casting, Command Undead, Heavy Armor Proficiency, Improved Channel, Spell Focus (necromancy).
Skills: Heal +9, Knowledge (religion) +6, Perception +7, Spellcraft +5.
Languages: Common. Special Qualities: aura. Combat Gear: potion of cure moderate wounds, flask of acid, smokesticks (2). Other Gear: masterwork full plate, light crossbow with 20 bolts, masterwork spiked chain, cloak of resistance +1, unholy water, wooden unholy symbol, onyx gems (worth 350 gp), silver dust for desecrate (worth 25 gp), 114 gp.
domain spell-like abilities: (CL 7th; concentration +10)

6/day- bleeding touch (3 rounds), touch of darkness (3 rounds)

cleric spells prepared: (CL 7th; concentration +10)

4th-poison (DC 18), shadow conjurationD (DC 17)

3rd-bestow curse (DC 17), contagion (DC 17), deeper darknessD, dispel magic

2nd-blindness/deafnessD (blindness only, DC 16), darkness, desecrate, eagle's splendor, silence (DC 15)

1st-cause fea rD (2, DC 15), deathwatch, doom (DC 15), magic weapon, shield of faith

0 (at will)-bleed (DC 14), detect magic, light, resistance

D Domain spell; Domains Darkness, Death


Tactics

Before Combat The cleric casts deathwatch.

During Combat The cleric casts magic weapon and shield of faith. If she has minions, she orders them to attack so she can use magic from a distance. She casts darkness to hide in and channels negative energy. If forced out of the darkness, she disables targets with bestow curse, blindness, and poison, then uses her spiked chain.

The vivisectionist cleric serves the god of pain and darkness, and can keep victims alive for weeks.

Melisai Hesani

Melisai is personable despite her arrogance, and considers herself a surgeon and a sculptor. When not adventuring, she works with poorhouse medics, embalmers preparing bodies, and torturers—anyone who gives her the opportunity to experiment. She prefers the company of like-minded adventurers, but if none are available, she animates zombies.

Combat Encounters: Melisai is useful as an enemy leader, member of a rival adventuring party, or servant of an important NPC or villain.

Roleplaying Suggestions

Though evil and disturbing, Melisai is easy to get along with. She is forthright, and has no problem helping the PCs if it achieves her own ends.